
Welcome to our Metroid Tribute show!
We’re super excited to present this awesome episode to you guys as Metroid Prime 3: Corruption hits the streets and makes it’s way into your sweaty little hands.
Topics include the amazing characters in the series, the incredibly intricate environments, the uniquely immersive gameplay and, of course, and the moving scores that have helped thread many adventures for us as Samus. Our discussion also spans all the way from the original Metroid through to the impressive Prime series, to the highly anticipated Metroid Dread.
So join us in this informative, entertaining, and fun tribute to Samus and her adventures.

It’s our 50th Podcast and it’s time to announce the winners of our Haiku contest! Plus we talk Warhammer 40k: Dawn of War II, Killzone 2, more Fable 2, King’s Bounty: The Legend, and Mircosofts claim that games are healthy!

Episode 50 is on it’s way, but until then we’ve got this special God of War 3 episode for you! Mark is back from Sony’s God of War 3 press event with his impressions of the game, an interview with Design Director Todd Papy (sorry about the sound quality!) and pink lemonade all over his shirt. We also managed to squeeze in Chris’s impression of F.E.A.R. 2, so please do enjoy.

In this episode we’ve got some crazy chatter! We discuss EA’s recent announcement to release several new Spore titles including Spore Galactic Adventures. Additionally we talk about Mass Effect DLC, Mirror’s Edge DLC, our friend Greg Laabs joins us to give his impressions of Sacred 2, Elizabeth talks about Lumines and a few iPhone games like SimCity, Chris talks about the Dawn of War 2 beta, Tomb Raider Underground, and Assassin’s Creed while Mark discusses his recent venture into WoW: Wrath of the Lich King.

The crew is back with more tomfoolery and a new Haiku contest! We run through some listener comments and questions covering the likes of Fable 2, Diablo 3, iPhone gaming and Valve. Then we move on to some coop goodness with Left 4 Dead and first impressions of the new Prince of Persia.
Plus: There’s Beethoven, Liz’s “thank you” tale of despair, Remo’s befuddlement of multi-gigabyte microstorage devices and Mark’s diary entry from 7 years of age.

This time on Played, the crew notices that there’s a demo for Left 4 Dead–but none of them have actually played it yet. Mark and Chris have been playing Fable 2, Fallout 3 (4.7 million units sold shipped!), and Far Cry 2, however, and there’s plenty of discussion about those titles, while Liz shares her thoughts on Dead Space.
Plus, Liz’s Gadgetry segment returns, Chris battles a lingering illness, and Played announces a prize-packed theme song contest.
References: ezEars and ezStand

After a few weeks’ break and some technical difficulties, Played is back with a particularly bizarre episode. This week, the crew discusses Diablo III corpse runs, Wizard: The Movie: A Diablo III Tale, and the upcoming StarCraft II trilogy. Plus, we take a trip down memory lane with Prototype and the most pretentious developer video diary ever recorded.
Finally, Liz has been playing Rock Band 2 and Spore, Chris is immersed in World of Goo, and Mark is playing through Dead Space and De Blob.
References: Blizzcon 2008 contest winner, some crazy guy and his hole, and Hinterlands.

Played is back again, making up for lost time with a beefy episode. First up is discussion of Ensemble’s disassembly, leading into whether Rare is actually living up to its astronomical price tag and how honest Microsoft is being about its commitment to Games for Windows. We have a bit of a disagreement about Bethesda’s reaction to Australia’s threats to ban Fallout 3, but no disagreement as to whether the iPhone is actually the best handheld gaming platform around (hint: it’s not).
As to what we’ve been playing, Liz has reenergized her dormant Viva Pinata addiction with the new Trouble in Paradise, and Chris has gone back to Call of Duty 4 and is both impressed and slightly dismayed. Mark found a lot to love in Spore if you stick with it, and was actually pleasantly surprised by Too Human–after initially being unpleasantly unsurprised.










