This time on Played, the crew notices that there’s a demo for Left 4 Dead–but none of them have actually played it yet. Mark and Chris have been playing Fable 2, Fallout 3 (4.7 million units sold shipped!), and Far Cry 2, however, and there’s plenty of discussion about those titles, while Liz shares her thoughts on Dead Space.
Plus, Liz’s Gadgetry segment returns, Chris battles a lingering illness, and Played announces a prize-packed theme song contest.
After a few weeks’ break and some technical difficulties, Played is back with a particularly bizarre episode. This week, the crew discusses Diablo III corpse runs, Wizard: The Movie: A Diablo III Tale, and the upcoming StarCraft II trilogy. Plus, we take a trip down memory lane with Prototype and the most pretentious developer video diary ever recorded.
Finally, Liz has been playing Rock Band 2 and Spore, Chris is immersed in World of Goo, and Mark is playing through Dead Space and De Blob.
Played is back again, making up for lost time with a beefy episode. First up is discussion of Ensemble’s disassembly, leading into whether Rare is actually living up to its astronomical price tag and how honest Microsoft is being about its commitment to Games for Windows. We have a bit of a disagreement about Bethesda’s reaction to Australia’s threats to ban Fallout 3, but no disagreement as to whether the iPhone is actually the best handheld gaming platform around (hint: it’s not).
As to what we’ve been playing, Liz has reenergized her dormant Viva Pinata addiction with the new Trouble in Paradise, and Chris has gone back to Call of Duty 4 and is both impressed and slightly dismayed. Mark found a lot to love in Spore if you stick with it, and was actually pleasantly surprised by Too Human–after initially being unpleasantly unsurprised.
In the latest episode of Played, we kick off with discussion of Nintendo’s ban on designer Shigeru Miyamoto discussing his personal hobbies, then launch straight into what we’re playing.
Xbox Live Arcade is a big theme, with Chris and Mark playing Geometry Wars: Retro Evolved 2 (and making unsolicited comparisons to Everyday Shooter) and Chris taking on Braid. Liz has been into Soul Calibur IV, but less into its absurd achievements.
Finally, Mark has returned to Uncharted: Drake’s Fortune again, and he finally finished The Legend of Zelda: Twilight Princess almost two years after its release.
Amazingly, we’re already back, the week after our previous episode. This time, Chris covers the San Diego Comic-Con and tacks on a bit of residual E3 discussion, including High Voltage’s impressive Wii shooter The Conduit, Lionhead’s Fable 2, and Bethesda’s Fallout 3.
As we move on to what we’ve been playing, Mark revisits Mass Effect and BioShock yet again, and seeths with anger over Siren: Blood Curse’s terrible installation. Elizabeth admits to boss battle brutality in Space Invaders: Extreme, and Chris has been playing a trio of turn-based titles on Xbox 360: Civilization Revolution, Ticket to Ride, and Catan.
Finally, we address the reactions of two successful musicians, Carrie Brownstein of Sleater-Kinney and John Mayer of John Mayer, to Guitar Hero and Rock Band. Chris rebuts. Plus: Everday Shooter! It’s still awesome!
We’ve got a lot to talk about now that E3 has come and gone, but first we revel in the excitement of Blizzard’s recent Diablo III announcement! Then Elizabeth forces Chris to explain how he got Nintendo to inadvertently announce Pikmin 3 at this years E3. Then we move on to the games, including: Left 4 Dead, Mirror’s Edge, Dragon Age: Origins, Rage, GTA:Chinatown Wars, Microsoft’s new Dashboard design, Too Human, and much more!
The Played crew kicks off this episode with ill-advised conspiratorial rantings about what Blizzard will announce during its Paris Worldwide Invitational this Saturday. We’re hoping and praying for Diablo III. We expect to be crushingly disappointed.
After that, it’s straight on to what we’ve been playing, with the lion’s share of discussion devoted to Metal Gear Solid 4: Guns of the Patriots. We follow up last week’s Demiurge Studios interview with some more discussion about the PC version of Mass Effect, then talk about Space Invaders Extreme and LEGO Indiana Jones.
Oh–there’s an introduction by David Hayter too!
The bulk of this week’s show is spent with Albert Reed, studio manager of Massachusetts-based Demiurge Studios. Demiurge just shipped its PC version of BioWare’s acclaimed Mass Effect–and polished out the game’s edges in the process. Reed discusses his studio’s formation and experience, and its plans to launch its own original titles.
We wrap up the episode with Mark discussing GRID and Age of Conan–which Elizabeth has not played, to her dismay–while Chris touches on a recent visit to Valve, which saw the venerable developer make its case for the PC platform.