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	<title>Comments on: Played - Episode 40</title>
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	<link>http://www.playedpodcast.com/2008-06-04/played-episode-40/</link>
	<description>A Gamer's Podcast</description>
	<pubDate>Sat, 22 Nov 2008 03:40:26 +0000</pubDate>
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		<title>By: Remowned &#187; Blog Archive &#187; Hey jerks, this is how you do a Goddamn PC port</title>
		<link>http://www.playedpodcast.com/2008-06-04/played-episode-40/#comment-16072</link>
		<dc:creator>Remowned &#187; Blog Archive &#187; Hey jerks, this is how you do a Goddamn PC port</dc:creator>
		<pubDate>Sun, 08 Jun 2008 07:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/2008-06-04/played-episode-40/#comment-16072</guid>
		<description>[...] My podcast co-hosts and I spoke with Al Reed of Demiurge Studios during our most recent episode, and I wish I would have had played the game already by that point so I could have been directly complimentary rather than simply optimistic.  I did broach the topic of Mass Effect 2&#8217;s PC version shipping alongside its 360 version, and he was enthusiastic if nothing else.  EA seems to be consistently more receptive to the PC lately than it has been in quite some time (it even announced a PC-exclusive followup to the critically-praised but commercially moderate Crysis), so I&#8217;m hopeful. [...]</description>
		<content:encoded><![CDATA[<p>[...] My podcast co-hosts and I spoke with Al Reed of Demiurge Studios during our most recent episode, and I wish I would have had played the game already by that point so I could have been directly complimentary rather than simply optimistic.  I did broach the topic of Mass Effect 2&#8217;s PC version shipping alongside its 360 version, and he was enthusiastic if nothing else.  EA seems to be consistently more receptive to the PC lately than it has been in quite some time (it even announced a PC-exclusive followup to the critically-praised but commercially moderate Crysis), so I&#8217;m hopeful. [...]</p>
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