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	<title>Comments for Played</title>
	<atom:link href="http://www.playedpodcast.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.playedpodcast.com</link>
	<description>A Gamer's Podcast</description>
	<pubDate>Sat, 22 Nov 2008 07:53:44 +0000</pubDate>
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		<title>Comment on Played - Episode 46 by Jamie</title>
		<link>http://www.playedpodcast.com/2008-10-23/played-episode-46/#comment-24218</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Fri, 24 Oct 2008 15:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/?p=71#comment-24218</guid>
		<description>Good job mark :D An entertaining podcast.

Really looking forward to world of goo from all the good mentions, I really don't know if I want to go with the Wii or the PC version, probally the Wii version as it is the only one that allows other players to partake..
Didn't know anything about Hinterland until you mentioned it, looks intrestingly addictive.. will keep an eye on it..

THE WIZAAAAAARD!!!! D:&#60;</description>
		<content:encoded><![CDATA[<p>Good job mark <img src='http://www.playedpodcast.com/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> An entertaining podcast.</p>
<p>Really looking forward to world of goo from all the good mentions, I really don&#8217;t know if I want to go with the Wii or the PC version, probally the Wii version as it is the only one that allows other players to partake..<br />
Didn&#8217;t know anything about Hinterland until you mentioned it, looks intrestingly addictive.. will keep an eye on it..</p>
<p>THE WIZAAAAAARD!!!! D:&lt;</p>
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		<title>Comment on Played - Episode 46 by Mark</title>
		<link>http://www.playedpodcast.com/2008-10-23/played-episode-46/#comment-24206</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 24 Oct 2008 04:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/?p=71#comment-24206</guid>
		<description>There we go! :)</description>
		<content:encoded><![CDATA[<p>There we go! <img src='http://www.playedpodcast.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Played - Episode 45 by dan</title>
		<link>http://www.playedpodcast.com/2008-09-13/played-episode-45/#comment-24195</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Thu, 23 Oct 2008 15:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/?p=70#comment-24195</guid>
		<description>cool, look forward to hearing it!</description>
		<content:encoded><![CDATA[<p>cool, look forward to hearing it!</p>
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		<title>Comment on Played - Episode 45 by Mark</title>
		<link>http://www.playedpodcast.com/2008-09-13/played-episode-45/#comment-24192</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 23 Oct 2008 13:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/?p=70#comment-24192</guid>
		<description>We did record--but I've just had no time to slap it together as I've been working really hard on my Fallout 3 review. I did begin work (editing) on it last night and got about 1/2 through. Expect E46 tonight or tomorrow.

Sorry for the delay. :(</description>
		<content:encoded><![CDATA[<p>We did record&#8211;but I&#8217;ve just had no time to slap it together as I&#8217;ve been working really hard on my Fallout 3 review. I did begin work (editing) on it last night and got about 1/2 through. Expect E46 tonight or tomorrow.</p>
<p>Sorry for the delay. <img src='http://www.playedpodcast.com/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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	<item>
		<title>Comment on Played - Episode 45 by Jamie</title>
		<link>http://www.playedpodcast.com/2008-09-13/played-episode-45/#comment-24191</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Thu, 23 Oct 2008 13:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/?p=70#comment-24191</guid>
		<description>Which thursday? :O</description>
		<content:encoded><![CDATA[<p>Which thursday? :O</p>
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		<title>Comment on Played - Episode 45 by Mark</title>
		<link>http://www.playedpodcast.com/2008-09-13/played-episode-45/#comment-23872</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Tue, 14 Oct 2008 21:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/?p=70#comment-23872</guid>
		<description>We're recording E46 on thursday. :)</description>
		<content:encoded><![CDATA[<p>We&#8217;re recording E46 on thursday. <img src='http://www.playedpodcast.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Played - Episode 45 by Pugnate</title>
		<link>http://www.playedpodcast.com/2008-09-13/played-episode-45/#comment-23765</link>
		<dc:creator>Pugnate</dc:creator>
		<pubDate>Sun, 12 Oct 2008 14:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/?p=70#comment-23765</guid>
		<description>Where is ep 46? :(</description>
		<content:encoded><![CDATA[<p>Where is ep 46? <img src='http://www.playedpodcast.com/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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		<title>Comment on Played - Episode 45 by Pugnate</title>
		<link>http://www.playedpodcast.com/2008-09-13/played-episode-45/#comment-23393</link>
		<dc:creator>Pugnate</dc:creator>
		<pubDate>Wed, 24 Sep 2008 11:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/?p=70#comment-23393</guid>
		<description>Wooh, the comments section is working. I became a fan of Remo's from the shackcasts, and am pleased to find him working his magic here. 

I hope you guys can turn this into a proper games site ala gamespot or IGN!</description>
		<content:encoded><![CDATA[<p>Wooh, the comments section is working. I became a fan of Remo&#8217;s from the shackcasts, and am pleased to find him working his magic here. </p>
<p>I hope you guys can turn this into a proper games site ala gamespot or IGN!</p>
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		<title>Comment on Played - Episode 45 by Mark</title>
		<link>http://www.playedpodcast.com/2008-09-13/played-episode-45/#comment-23107</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 15 Sep 2008 19:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/?p=70#comment-23107</guid>
		<description>I originally turned off comments because I was tired of dealing with the onslaught of spam. Since upgrading WP the spam filters appear to be working much more efficiently now. I figured it might be easier for people to comment on a particular episode so--hey why not. :)</description>
		<content:encoded><![CDATA[<p>I originally turned off comments because I was tired of dealing with the onslaught of spam. Since upgrading WP the spam filters appear to be working much more efficiently now. I figured it might be easier for people to comment on a particular episode so&#8211;hey why not. <img src='http://www.playedpodcast.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Played - Episode 43 by Played Podcast actually lives up to weekly claim &#124; Remowned</title>
		<link>http://www.playedpodcast.com/2008-07-31/played-episode-43/#comment-20681</link>
		<dc:creator>Played Podcast actually lives up to weekly claim &#124; Remowned</dc:creator>
		<pubDate>Fri, 01 Aug 2008 02:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/?p=68#comment-20681</guid>
		<description>[...] This week&#8217;s episode is number 43, and includes Comic-Con talk as well as residual E3 affairs (The Conduit, Fallout 3, Fable 2), and discussion of currently-played games including Siren: Blood Curse, Space Invaders Extreme, Civilization Revolution, Ticket to Ride, Catan, and Everyday Shooter.  Go check it out. [...]</description>
		<content:encoded><![CDATA[<p>[...] This week&#8217;s episode is number 43, and includes Comic-Con talk as well as residual E3 affairs (The Conduit, Fallout 3, Fable 2), and discussion of currently-played games including Siren: Blood Curse, Space Invaders Extreme, Civilization Revolution, Ticket to Ride, Catan, and Everyday Shooter.  Go check it out. [...]</p>
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	<item>
		<title>Comment on Played - Episode 40 by Remowned &#187; Blog Archive &#187; Hey jerks, this is how you do a Goddamn PC port</title>
		<link>http://www.playedpodcast.com/2008-06-04/played-episode-40/#comment-16072</link>
		<dc:creator>Remowned &#187; Blog Archive &#187; Hey jerks, this is how you do a Goddamn PC port</dc:creator>
		<pubDate>Sun, 08 Jun 2008 07:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/2008-06-04/played-episode-40/#comment-16072</guid>
		<description>[...] My podcast co-hosts and I spoke with Al Reed of Demiurge Studios during our most recent episode, and I wish I would have had played the game already by that point so I could have been directly complimentary rather than simply optimistic.  I did broach the topic of Mass Effect 2&#8217;s PC version shipping alongside its 360 version, and he was enthusiastic if nothing else.  EA seems to be consistently more receptive to the PC lately than it has been in quite some time (it even announced a PC-exclusive followup to the critically-praised but commercially moderate Crysis), so I&#8217;m hopeful. [...]</description>
		<content:encoded><![CDATA[<p>[...] My podcast co-hosts and I spoke with Al Reed of Demiurge Studios during our most recent episode, and I wish I would have had played the game already by that point so I could have been directly complimentary rather than simply optimistic.  I did broach the topic of Mass Effect 2&#8217;s PC version shipping alongside its 360 version, and he was enthusiastic if nothing else.  EA seems to be consistently more receptive to the PC lately than it has been in quite some time (it even announced a PC-exclusive followup to the critically-praised but commercially moderate Crysis), so I&#8217;m hopeful. [...]</p>
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		<title>Comment on Played - Episode 10 by Dynotaku</title>
		<link>http://www.playedpodcast.com/2006-11-01/played-episode-10/#comment-46</link>
		<dc:creator>Dynotaku</dc:creator>
		<pubDate>Thu, 02 Nov 2006 21:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/2006-11-01/played-episode-10/#comment-46</guid>
		<description>I've never understood the big deal about 1080p in games. Like it's the latest development in the industry, but I've been running 1080p since the Quake 2 days when I dropped that second Diamond Monster VooDoo 2 card into my system. Well, 1280x1024, which is only 56 lines of resolution short of 1080. 

Now in the console space it's a bigger deal of course, but how many people actually have TVs that can run 1080p? I've heard numbers ranging from 12% to 20% of America has any kind of HDTV at all. Let's assume that after this holiday season that it's 20%. Of the few people that have HDTVs, the vast, vast majority of them are the early adopters who have sets that only run 720p. Most people in the 1080 range can still only run 1080i. I think it's a terminally poor business decision to try and shoot for 1080p for a game just for the bullet point, if it means sacrificing framerates or gameplay - especially on the first round of games. Wait for the second generation of games to come out so that the engineers have time to learn how to really schmooze the hardware.

Personally I'll take 720p with massive AA and Aniso filtering over a 1080p game without those things anyday. 

Especially since I don't have a HDTV and I don't plan on buying one for quite a while.

Splatterhouse is the game you're thinking of Mark. An awesome game if you're into the macabre, but hard as hell, it was like Ghosts-N-Goblins in that there was no health bar, you could take one or two hits before you died. Or, re-died. Since you were animated by the hockey mask and were there to take revenge on all the inside-out monsters for stealing your girlfriend and killing you.

Oh, and if you guys want bad videogame audio, check out www.audioatrocities.com. Most of it is terrible localizations (i.e. engrish), like the infamous "...you, the master of unlocking..."

Doom 64 had 'The Laser Gun' which by itself was nearly on par in terms of power with the BFG, but the real power in the weapon was that you could upgrade it to triple it's starting power by finding /really/ well concealed secrets in the game. I think some of the secrets involved finding secrets in prior levels to allow you to find secrets in the levels that contained the upgrades. The end result was a 'gatling spread laser' that could sauce the end boss in seconds.

Seriously, how can you guys talk about scary games and not mention Aliens vs. Predator? The second definitely had it's scary moments, but the first one is the only game I never finished simply because it was so stressful that I couldn't enjoy it. The opening of the game had you waking up in a base that had already been evacuated because of a 'problem'. Your XO gets on the radio and tells you "Wake up Marine, you're in trouble". Very reminicent of the infirmary scene from Aliens. And then you have to explore these pitch black halls with the constant &#62;bupbupbupbupsquee-squee</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never understood the big deal about 1080p in games. Like it&#8217;s the latest development in the industry, but I&#8217;ve been running 1080p since the Quake 2 days when I dropped that second Diamond Monster VooDoo 2 card into my system. Well, 1280&#215;1024, which is only 56 lines of resolution short of 1080. </p>
<p>Now in the console space it&#8217;s a bigger deal of course, but how many people actually have TVs that can run 1080p? I&#8217;ve heard numbers ranging from 12% to 20% of America has any kind of HDTV at all. Let&#8217;s assume that after this holiday season that it&#8217;s 20%. Of the few people that have HDTVs, the vast, vast majority of them are the early adopters who have sets that only run 720p. Most people in the 1080 range can still only run 1080i. I think it&#8217;s a terminally poor business decision to try and shoot for 1080p for a game just for the bullet point, if it means sacrificing framerates or gameplay - especially on the first round of games. Wait for the second generation of games to come out so that the engineers have time to learn how to really schmooze the hardware.</p>
<p>Personally I&#8217;ll take 720p with massive AA and Aniso filtering over a 1080p game without those things anyday. </p>
<p>Especially since I don&#8217;t have a HDTV and I don&#8217;t plan on buying one for quite a while.</p>
<p>Splatterhouse is the game you&#8217;re thinking of Mark. An awesome game if you&#8217;re into the macabre, but hard as hell, it was like Ghosts-N-Goblins in that there was no health bar, you could take one or two hits before you died. Or, re-died. Since you were animated by the hockey mask and were there to take revenge on all the inside-out monsters for stealing your girlfriend and killing you.</p>
<p>Oh, and if you guys want bad videogame audio, check out <a href="http://www.audioatrocities.com" rel="nofollow">http://www.audioatrocities.com</a>. Most of it is terrible localizations (i.e. engrish), like the infamous &#8220;&#8230;you, the master of unlocking&#8230;&#8221;</p>
<p>Doom 64 had &#8216;The Laser Gun&#8217; which by itself was nearly on par in terms of power with the BFG, but the real power in the weapon was that you could upgrade it to triple it&#8217;s starting power by finding /really/ well concealed secrets in the game. I think some of the secrets involved finding secrets in prior levels to allow you to find secrets in the levels that contained the upgrades. The end result was a &#8216;gatling spread laser&#8217; that could sauce the end boss in seconds.</p>
<p>Seriously, how can you guys talk about scary games and not mention Aliens vs. Predator? The second definitely had it&#8217;s scary moments, but the first one is the only game I never finished simply because it was so stressful that I couldn&#8217;t enjoy it. The opening of the game had you waking up in a base that had already been evacuated because of a &#8216;problem&#8217;. Your XO gets on the radio and tells you &#8220;Wake up Marine, you&#8217;re in trouble&#8221;. Very reminicent of the infirmary scene from Aliens. And then you have to explore these pitch black halls with the constant &gt;bupbupbupbupsquee-squee</p>
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		<title>Comment on Played - Episode 10 by Mark</title>
		<link>http://www.playedpodcast.com/2006-11-01/played-episode-10/#comment-45</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 02 Nov 2006 15:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/2006-11-01/played-episode-10/#comment-45</guid>
		<description>Yes! That's it, thats the game's name. :D</description>
		<content:encoded><![CDATA[<p>Yes! That&#8217;s it, thats the game&#8217;s name. <img src='http://www.playedpodcast.com/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>Comment on Played - Episode 10 by Metallus</title>
		<link>http://www.playedpodcast.com/2006-11-01/played-episode-10/#comment-44</link>
		<dc:creator>Metallus</dc:creator>
		<pubDate>Thu, 02 Nov 2006 08:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/2006-11-01/played-episode-10/#comment-44</guid>
		<description>Splatterhouse!</description>
		<content:encoded><![CDATA[<p>Splatterhouse!</p>
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		<title>Comment on Played - Epsiode 9 by Mark</title>
		<link>http://www.playedpodcast.com/2006-10-25/played-epsiode-9/#comment-43</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 26 Oct 2006 19:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.playedpodcast.com/2006-10-25/played-epsiode-9/#comment-43</guid>
		<description>Haha! That was from Altered Beast, correct? Dude, I loved that damn game. :P

Does anyone remember "Brouble Bribble!"? Come on, someone else out there has to remember where that one's from. 

You bring up some interesting points, namely the point about developers being convinced or coaxed into increasing difficulty of games to entice certain gamers into spending some cash on unlocking an item. It's a scarey thought. We can only hope that developers (at least some of them) will simpily refuse to do so.

As I mentioned in this podcast -it's amazing how much gaming on consoles has changed once a compitent network infranstructure was introduced. Not all bad, by any means. I certainly enjoy most of Live! and the features it offers.

It's going to be a very interesting, the next few years, to see where we're headed because of advertising, consumables, and networking.</description>
		<content:encoded><![CDATA[<p>Haha! That was from Altered Beast, correct? Dude, I loved that damn game. <img src='http://www.playedpodcast.com/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Does anyone remember &#8220;Brouble Bribble!&#8221;? Come on, someone else out there has to remember where that one&#8217;s from. </p>
<p>You bring up some interesting points, namely the point about developers being convinced or coaxed into increasing difficulty of games to entice certain gamers into spending some cash on unlocking an item. It&#8217;s a scarey thought. We can only hope that developers (at least some of them) will simpily refuse to do so.</p>
<p>As I mentioned in this podcast -it&#8217;s amazing how much gaming on consoles has changed once a compitent network infranstructure was introduced. Not all bad, by any means. I certainly enjoy most of Live! and the features it offers.</p>
<p>It&#8217;s going to be a very interesting, the next few years, to see where we&#8217;re headed because of advertising, consumables, and networking.</p>
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