STICKY: Episode 45

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STICKY: Episode 45

Postby Mark on Sat Sep 13, 2008 2:37 pm

http://www.playedpodcast.com/_img/2008/E45/E45.jpg

Played is back again, making up for lost time with a beefy episode. First up is discussion of Ensemble’s disassembly, leading into whether Rare is actually living up to its astronomical price tag and how honest Microsoft is being about its commitment to Games for Windows. We have a bit of a disagreement about Bethesda’s reaction to Australia’s threats to ban Fallout 3, but no disagreement as to whether the iPhone is actually the best handheld gaming platform around (hint: it’s not).

As to what we’ve been playing, Liz has reenergized her dormant Viva Pinata addiction with the new Trouble in Paradise, and Chris has gone back to Call of Duty 4 and is both impressed and slightly dismayed. Mark found a lot to love in Spore if you stick with it, and was actually pleasantly surprised by Too Human–after initially being unpleasantly unsurprised.

Link: http://www.playedpodcast.com/2008-09-13 ... pisode-45/
Direct Download: http://www.playedpodcast.com/wordpress/ ... ode-45.mp3
Discussion: http://www.playedpodcast.com/discussion/



Enjoy--it's a fun episode!
-Mark
"I've gone to look for myself. If I should return before I get back, leave me here, so that I may see myself once more."
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Re: Episode 45

Postby NoCopy on Sat Sep 13, 2008 9:27 pm

First of all, good podcast, an excellent blend of good topics, humour and opinion. It would, however, be nice to hear from Elizabeth a little more often as she has a less hard-core perspective on games that is a nice balance to Chris' look through the magnifying glass.

On Rare:

I do agree that Rare has a questionable track record and they certainly weren't worth the purchase price; however, I must say, I think Kameo is one of the most under-rated titles of this gaming generation and I am not referring to published reviews (which range from good to excellent). Kameo is an original, fun, and extremely well presented action-adventure platfomer(?) . The graphics still hold up to today's games, both technically and artistically, and the game play offers tons of variety and intelligent design. I think the only thing that stopped Kameo becoming a break out hit it should of, is because it was marketed more as kiddie game beside Rare's other more serious "Perfect Dark Zero" and a kiddie game it is certainly not.

On COD4's presentation:

The one thing I think your ignoring Chris is that games shouldn't be striving to be a movie experience, they should be designed to be a game experience and that is all. I disagree with you that because an action game puts you in those critical action moments and nothing else it fails at achieving depth or is in some way inferior to a good movie. Case in point: If Call of Duty broke off at some point and had a mission where your argue with your wife about shipping out to sea, while realistic, and establishing character, doesn't make for the best game play scenario. I think COD4 does an excellent job at putting YOU in the position to make up the character, and the depth behind him, while experiencing the most engaging game play at all times.

Metal Gear Solid tries (and I believe fails) at what your describing; trying to achieve a higher form of gaming by become something closer to a movie. The problem is, when you are sitting there watching those 12 hour cut scenes you realize that YOU aren't Solid Snake at all, it's Hideo Kojima's Solid Snake and he is just allowing the player to view his pretentious Metal Gear directorial "vision".

If anything, I think Infinity Ward has a better handle on their medium than any other developer; they aren't trying to be like "this movie", they are trying to make the best game.

On Spore:

Don't you find it odd that everyone who says that Spore is a gateway game for casual players is a veteran gamer? I have a theory on this, they need to find a way to justify the simplistic disappointing nature of the game to match the crazy overblown media hype that was telling everyone that Spore is going to change the face of gaming.

The idea that people are going to go pick up Rage or Starcraft 2 and be prepared because they had some experience walking around a creature in Spore, is, to me anyways, completely outrageous. I would argue that in time it is going to have the exact opposite effect on new gamers; games like Spore are going to teach them that they don't have to think, worry about strategy , or even try to improve or succeed.

In some ways, this is already starting to happen with contextual help; When a gamer comes to dead-end with a crumbling wall and a hammer in their hand they will walk around in circles for 20 minutes waiting for the "press A to smash wall" tool tip to pop up.

Gamers are becoming devoid of actual intelligent thought and this is precisely why Spore is a dangerous game to new gamers. The next game they play that does require thought, strategy or even basic instinct they immediately become frustrated because they can't dance their problems away or can't hit the "press A to finish puzzle" button.

Spore is a technical showcase for procedural animation, customization, and user content; no question about that. In Spore you can make a creature, ship, or building in under 10 mins; and not just a crappy blob with an antenna either, a really decent and unique looking creation that behaves realistically. It should not be understated on how impressive this actually is in practice, and hope to see more of this in future games.

That being said, I believe that is all spore is, a fancy youtube platform for user generated content; unfortunately, besides looking pretty, that user generated content has zero bearing on the actual game environment, and any meaningful interaction with that content is reduced to 1 button interactions which are hardly compelling.

Some people will argue that the Space Phase shows signs of real game play but I believe the space phase does nothing new or better than Masters of Orion (made in 1993) and I would argue that MOO2 with its extensive tutorial is just as easy to learn and get into, while still offering 10x the depth of Spore.

The thing that really worries me the most about Spore is Will Wrights quote "we would rather have the Metacritic and sales of Sims 2 than the Metacritic and sales of Half-Life"

What he is basically saying is that he would rather sell out trying to create a safe franchise than to take a chance using his creative vision making the best game.
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Re: Episode 45

Postby firefreak on Mon Sep 15, 2008 12:28 am

Heya! Nice one again; Can't wait for next (as usual ;) )

About Spore I'm somewhat neutral -- interesting to read/see something of the hypes here and there, but nothing more in detail. A friend said he's going to get it, so I might be able to get try and see it.

About the context help appearing more often than not; I'm not bothered with them either - as long as I can turn them off (Hello, Bioshock...)
And from that day forward, anytime a bunch of animals are together in one place it's called a zoo! ...Unless it's a farm. (Soldier, TF2)
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Re: Episode 45

Postby blank_slate on Mon Sep 15, 2008 2:30 pm

Personally I think Goldeneye was good enough to justify Rare having legendary status all by itself. Seriously, that game was amazing, with so many amazing touches like being able to shoot guys through other guys with the magnum. Even nowadays I don't think there are many games where you can shoot guys through other guys.

I wasn't too interested in the COD4 level where you are in the plane using infra-red. I mean, yes it is convincingly realistic, but I found it boring as a game. I prefer the FPS levels on the ground because you are in the thick of the action. I mean, in the plane level you can't even get killed, all you can do is fail by killing friendlies. And you can't steer the plane. On the whole I never saw what people liked so much about COD4, the graphics are very detailed but I found them unconvincing, I think it was because of the lighting or something, maybe because it isn't dynamic lighting. Compared to the realism of Crysis and Stalker it looks very unconvincing and video-gamey to me. Also I thought there was too much going on during the firefights and the enemies didn't really behave like real people much. Still it was fun. I did think the sniper level where you are crawling in camouflage amongst enemy troops was utterly amazing though, my heart was in my mouth the whole time. Luckily I completed it first time. I was totally blown away by how tense and unusual it was.

I think Spore is OK, I've played the first couple of stages so far. I think it will appeal to Sims-playing female and/or casual gamers because you can really empathise with the cute little creatures. The cuteness of the creatures is what I think will draw the Sims audience in, and I think that audience will probably repeatedly play the first couple of stages rather than bothering to progress to the RTS stages. That is what I would do if I was them anyway. As for me, I do like looking at the cute colorful creatures, but I am also a big fan of space games, so I look forward to reaching that stage.
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Re: Episode 45

Postby Mark on Thu Sep 18, 2008 7:21 am

Thanks for the great comments guys. I'll see if we can (finally?) read some of them on the air so we can discuss some of the topics you brought up. :)
"I've gone to look for myself. If I should return before I get back, leave me here, so that I may see myself once more."
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